After arduous weeks working on the trailer, the team has now finally released it along with a special booth at Los Angeles PSX event!
I am very happy what has been achieved.
And look! Pretty poster stands and headgear!
A project I had been working on early this year has now announced it's first trailer. Check it out!
I attended Industry Workshops 2016 last weekend and got to meet some great people. I didn't manage to take many pictures. But here is a little snap of the crappy inn in East London I hitched on the first night and the goodies I hoarded.
Have you heard of Framestore's infamous mints? You won't know its beauty until you've tried it.
I've also updated my website and the contents, improving on the portfolio. This is all for the print out portfolio that was not shown in the end because the ink was so dark lol. (Fingers are covering the then-NDA stuff, which is not NDA anymore. Thanks Gary!)
All in all, great weekend. Inspiring. I'll definitely be working on my portfolio more by the end of this year. Expect some updates nearer to December!
p.s. New desk buddy. Moist.
Updating this blog as I haven't for a while. Was given the green light to share some concept art for the 'Boundless', the project I'm working on right now. All pieces have already been shared publicly in the forums.
Note I'm always looking for work opportunities!
Haven't updated in a while since I'm so busy!
Currently working with a brilliant bunch of people at Wonderstruck in Guildford, on their next game 'Boundless'. Contract lasts until early next year. From there I'll be working with another client until April/June time. Until then, don't think there will be as much personal updates to my gallery. I will try to squeeze in as much time as I can though, especially over the Christmas break.
Here ends the great weekend at EGX Birmingham this year, granted that I'd only spent two of the four days at the event. I feel for the people who were present at the stands throughout the whole time! The guys I'd met looked so exhausted by Sunday, and more so painful to know they had to start work early by Monday morning!
Anyhow, it was great to meet everyone there. I sure made many new connections, from fellow artists to game developers. There was an awesome collection of exhibits, and my focus in particular was the indie section. Pixel art is making a huge comeback these days, from The Escapists from Team 17, Riot - Civil Unrest by Merge Games, Void & Meddler by a collaboration of people under Mi-Clos, just to name a few.
Saw a couple of remake of old classics as well, two that struck out was the Worms game with a new artistic direction, and Oddworld: New'n' Tasty!, which apparently had been out for a couple of months already (why am I so slow to pick up these things.)
There is a lot more I can definitely ramble about, from the games that really caught my attention for its creative approach and artistic elements. But alas, I will be here all day if I was to cover every aspect of my journey. To summarise in a few words: AMAZING! Bring on the next EGX :D
I'll be attending Play Expo this October up at Manchester, so I hope to meet more people there, and perhaps see some familiar faces. For now, it's back to work. I've recently reacquainted myself with 3DS Max to better my skills with the program. I've also acquired ZBrush and have started some experimentations with it. I feel it will be a great boost for my portfolio.
Keep watch for more updates and progresses in my work.
Illustrator/ Concept Artist / Writer/VFX trainee